

For this project, I created a narrative that would be viewed over a range of mediums. Things that I wanted people to explore included the characters' backgrounds and motivation as well as subplots in the story. I also wanted to create a project that used existing technology in a new way.
This new interaction came in the form of Semacode, a technology that utilizes the camera in peoples' mobile phone to scan a 2D barcode and get information from it. These can be used to direct mobile browsers on mobiles to URLs, give them static text or alllow them to send an SMS with pre-written words. You can read more about it here.
There are four mediums involved with the system. They are television, a main narrative website, mobile downloads and Semacode websites. You can see how these are related on the diagram I created for the assessment last year.
Research
I carried out research into a range of areas including narrative across mediums, narrative theory, physical interaction and character development.
Story
Here you can see the techniques I used to develop my story and characters along with an overview of the story that ties the system together.
System
Here I discuss the various aspects of the system, such as the narrative and physical aspects and how I developed them.
Content Creation
This section explains how I created the content for the narrative and what part the users had in it.
Process Review
This is where I critically reflect on parts of my process including concept decisions and skills developed.
Beeson, M., (2005), Cross Media Narrative, paper at Bournemouth University, Bournemouth
Danner, A., Withrow, S., (2007), Character development for graphic novels, Switzerland: RotoVision SA, Route Suisse 9
Davenport, G., Ishii, H., Mazalek, A., (2002), Tangible Viewpoints:
A Physical Approach to Multimedia Stories, available: http://alumni.media.mit.edu/~mazalek/publications/TVpts-MM02.pdf, 05/11/07
Fawcett-Tang, R., (2002), Mapping – an illustrated guide to graphic navigational systems, Switzerland: RotoVision SA, Route Suisse 9
Lacey, N., (2000), Narrative and Genre, key concepts in media studies, London: Macmillan Press LTD
McKinney Silver, Art of the H3ist, Available:
http://www.mckinney.com/a3%5Fh3ist/,16/09/07
McLuhan, M., (1996), Essential McLuhan, Ed McLuhan, E. and Zingrone, F., New York: Basic Books, referenced in: Ryan, M. L., (2004), Narrative across media; the languages of storytelling, Board of Regents of the University of Nebraska
Meadows, M. S. (2002) Pause and effect, Indiana: New Riders
Meyrowitz, J., (1994), Medium theory, communication theory today, Ed David Crowley and David Mitchell, Stanford CA: Stanford University Press referenced in: Ryan, M. L., (2004), Narrative across media; the languages of storytelling, Board of Regents of the University of Nebraska
Peikos, N., Atland, available: http://www.realmofatland.com, 09/02/07
Persoff, I., A dog and his elephant, available: http://www.ep.tc/dog/andhiselephant/dg1r.php, 14/10/07
Ryan, M. L., (2004), Narrative across media; the languages of storytelling, Board of Regents of the University of Nebraska
Sacks, D and Monello, M, (2006), Down the rabbit hole
Available: http://www.fastcompany.com/magazine/110/open_rabbit-hole.html, 16/09/07
Thomson, C., http://www.dootdootgarden.com/, available: 13/02/07